As a further tribute to the Comic Con we recently hosted in Perth, I’m doing to discuss the ideas I kept in mind whilst tackling my first attempt at an app… the twist? We’ll I’m going to use Pokémon to illustrate my points!
Poor, Slowpoke. How would he cope with abstract designs and nondescript buttons? Gotta keep the elements simple and predictable.
Machamp may be able to handle holding his phone in one hand and reaching that button at the top at the same time, but for those of us who don’t have the convenience of extra arms, think about a more accessible spot for your elements.
Tangela, you’re a mess. Your app shouldn’t be. Streamline the direction your buttons take – nothing worse than links that take you all over the shop.
The humble little Rattata- not overly flashy with unnecessary strips and spots. Look at how easily he runs – try doing that with an extra pair of wings or tentacles. If you don’t need it, get rid of it!
Don’t you just want to poke this little Jiglypuff. Think about which buttons need to be pressed – text under an element might make it obvious (here’s looking at you, Instagram direct message button)
Look at these irritating Zubats. They have no eyes, let’s not rub their faces by using tiny writing that they have no hope of reading. Look at them, they’re mad you even considered it!
Be selective with what you write, “say something about this” can be more inviting than an empty text box. What about, “I’m done” instead of “send”? More personal, don’t you think?
Don’t go changing the format and layout on people – the more you make people think, the less they’ll enjoy the experience. I just want it to work, I don’t want to have to make it work!
Nothing wrong with white, hey, Dewgong? Weird backgrounds can distract from the content. Negative space should be a good team player!
Ditto is an adorable pink blog. One colour can go a long way in making a statement, look at Facebook and Twitter, they’re big on the blue!
Hope that was a laugh for you! I’ll go back to training my Chespin now…
Trying to create something unique and flashy might work against you in creating an effective UX - refine and master the basics first and you'll keep users happy.